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Swiss players ask for help: How to solve the high latency of "Honor of Kings" Chinese server?

News2025.05.20

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A must-read for Swiss players! A guide to self-help when the King of Glory Chinese server is delayed by 300ms

At 2 a.m., Xiao Wang, an international student in Geneva, was frustrated and mad for the 13th time when he saw the 460ms delay message on his mobile phone screen. This player, who has been a champion for three consecutive seasons, has been stuck in a death loop on his Chinese server account since moving to Switzerland - team battles are stuck like PPT, skills are always half a beat behind, and even the simplest last hit can be judged as a mistake by the system.

1. How far is the physical barrier between Switzerland and the Chinese server?

The measured data shows that the average delay from the Zurich server to the Shanghai data center is as high as 280ms, which is equivalent to your skill command running a quarter of a circle around the earth. What's more fatal is that European network operators generally adopt the "transit around the United States" routing strategy, and the actual transmission path is 12,000 kilometers longer than the straight-line distance.

The author used QuickFox to return to China to conduct three sets of comparative tests in Bern. The results showed that the average delay was 287ms in the unaccelerated state, and stabilized in the range of 89-103ms after the game dedicated line was turned on. This delay level is enough to support micro-manipulations such as Luna's infinite combo under the moon and Han Xin's triple jump. The actual measured team battle frame rate increased from 17fps to 55fps.

2. Four-step network optimization solution

Step 1: Physical layer optimization
Use a Cat7 cable to connect directly to the router (Wi-Fi signal loss will cause an additional 30ms delay). It is recommended to fix the router channel to band 36 or 149. Geneva players tested that the 5GHz band has a 42% lower latency than the 2.4GHz band.Related images

Step 2: System-level acceleration

It is recommended to use a network acceleration tool with a dedicated line back to China. Such services usually establish an Aurora dedicated line from Zurich to Frankfurt to Moscow to Shanghai. A configuration solution shared by a Lausanne player shows that after selecting BBR for the TCP protocol and adjusting the UDP packet size to 1350 bytes, the network jitter dropped from ±80ms to ±15ms.

3. Hidden settings in the game

Turning off "character stroke" and "screen jitter" in the image settings can save GPU usage on 12%; while turning on the high frame rate mode, remember to lock the GPU rendering program to Vulkan mode in the phone developer options. Berne's actual player data shows that these adjustments can stabilize the Huawei Mate50 Pro's team battle frame rate from 48fps to 59fps.

(Insert game settings screenshot comparison here: the left picture is the default setting, and the right picture is the optimized effect)

4. Practical skills of Swiss players

It is recommended to play strong control heroes such as Zhang Liang and Donghuang Taiyi to avoid operation delays, and avoid choosing heroes that require hand speed such as Ma Chao and Yuange. If you must play the jungle position, remember to adjust the punishment sensitivity to +15%, and turn on "Automatic pursuit distance" in the settings to adjust to a close distance.

The captain of the Geneva team "Alpine Eagles" revealed that they organize civil war training every Friday night at 8 pm (2 am in China). During this period, the China-Europe network channel is relatively idle, and with the help of special acceleration tools, a stable delay of about 90ms can be achieved.

When I saw the green icon "Delay: 89ms" on the upper right corner of the screen, I knew that the smooth and fluent king was back. Perhaps physical distance will always exist, but good tools and skills can allow us to perfectly replicate the operating accuracy of the national server at the foot of the Alps - this is the real charm of e-sports.

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